Nashrat Shahi Posted May 7, 2017 Share Posted May 7, 2017 Hi, In my scene i used cross product in vex for rotation. But i want to know how can i control rotation or give more randomization in rotation. And while rotation points also progressing in all axis,so how can i control or restrict points from moving in negative y-axis. And i want to restrict points inside the points scattering box, if its possible then plz share the idea. Plz help me to resolve it and found attachments below .mov and hip file. Thank you. vex_test_v001.hip vex_test_v01.mov Quote Link to comment Share on other sites More sharing options...
f1480187 Posted May 12, 2017 Share Posted May 12, 2017 If you have convex volume, there is an easy way of bounding this by connecting scatter points to create paths within the volume. To randomize rotation, use Attribute Randomize node set up to make a random @up attribute. It doesn't do anything with restricting motion in negative y-axis. bound_swarm.hipnc 1 Quote Link to comment Share on other sites More sharing options...
Nashrat Shahi Posted June 14, 2017 Author Share Posted June 14, 2017 Thanx it works.... Quote Link to comment Share on other sites More sharing options...
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