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how to restrict rotation and position range using vex


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Hi,

In my scene i used cross product in vex for rotation. But i want to know how can i control rotation or give more randomization in rotation. And while rotation points also progressing in all axis,so how can i control or restrict points from moving in negative y-axis. And i want to restrict points inside the points scattering box, if its possible then plz share the idea.  Plz help me to resolve it and found attachments below .mov and hip file.

Thank you.    

vex_test_v001.hip

vex_test_v01.mov

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