edgem Posted May 10, 2017 Share Posted May 10, 2017 (edited) Hello everyone, I am running into a small problem. I am using the hair system from Houdini and it's my first time doing it. I am wondering how to generate grass based on an attribute (color for example). I would like to put more or less grass depending on the position, like a patch. Like create density randomeness. Thanks Edited May 10, 2017 by edgem Quote Link to comment Share on other sites More sharing options...
younglegend Posted May 10, 2017 Share Posted May 10, 2017 https://youtu.be/7bRr38S59i4 https://youtu.be/w2X6-LzITr8 This 2 tutorials might help you. Cheers! Quote Link to comment Share on other sites More sharing options...
edgem Posted May 13, 2017 Author Share Posted May 13, 2017 Thank you. I am running into a problem. Whenever I apply some dynamics like a wind force or something like noise,some hairs go crazy and keeps moving. I am wondering if someone knows about a solution for this. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.