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Heightfield Tile


silkey

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Hi

I am trying to create a Heightfield Terrain with a single Hi-Res tile closest to the camera and as it is Houdini do this in a procedural way so that the tile can be changed dynamically, maybe linked to the camera.  I am investigating doing this through a 'for each loop' but if there is an easier way I would love to know.  The crop tool and the tile tools seem to be lacking an inverse toggle?  I have probably missed something simple but if I work it out first I'll post the file for others anyway.  It seems to me to be a useful workflow technique.

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