evanrudefx Posted May 24, 2017 Share Posted May 24, 2017 Hey, I need to simulate some curves that will be used on a groom in maya. 1500 curves to be exact. I exported the curves from maya to an alembic cache. I loaded the curves in houdini. How ever, for some reason the performance was really slow causing the viewport to lag. So I saved the curves out as a bgeo and re-imported them. However, it is still very slow (orbiting camera in viewport/doing any operation in viewport). What can I do to speed things up? Could it be slow because houdini is reading from a file and the curves are not actually part of the scene file? Thanks Quote Link to comment Share on other sites More sharing options...
Tyfx567 Posted May 28, 2017 Share Posted May 28, 2017 Maybe try laying down convert node to make sure they are geo? Just shooting off ideas. Maybe try importing as fbx instead of alembic. Maybe try different file type of alembic (owaga). Delete all attributes of curves after they come in? Maybe resample the curves? Houdini still tends to be very slow reading in files for some reason. Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted May 29, 2017 Author Share Posted May 29, 2017 I found out what to do. Just change to load houdini geometry in the alembic node. Quote Link to comment Share on other sites More sharing options...
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