Jump to content

Particles clipped with lower pscale


hotdoggyurkeyam

Recommended Posts

Has anyone been getting this issue where particles are getting clipped as pscale is lowered? Here is a range of images of same frame, from lower pscale to a higher pscale:

trQNOAYl.jpg

ovFHq2hl.jpg

PJQvX8al.jpg

I don't have an option of increasing pscale, since it just turns to a blob of garbage. Here is the viewport to show that particles do exist:

ybjUNNbl.jpg

Tried using a "pscale from camera distance" OTL we have at our studio but doesn't seem to work. And even checked the geometry node and Point Scale is set to 1:

qoNyJDSl.jpg

Tried adjusting the clipping near and far values of the camera, but I do not think that is the issue. Any help would be appreciated.

Link to comment
Share on other sites

Definitely strange. The view port actually does not read pscale, so changing pscale should make no difference in the view port at all.  You probably already know/did this, but the view port has had a update bug so opening a new scene view would be first thing. If you lower pscale, and the point count does not change - then it is indeed view port bug. If lowering the pscale does change the point count , thats really wierd and I have no idea.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...