hotdoggyurkeyam Posted June 4, 2017 Share Posted June 4, 2017 Has anyone been getting this issue where particles are getting clipped as pscale is lowered? Here is a range of images of same frame, from lower pscale to a higher pscale: I don't have an option of increasing pscale, since it just turns to a blob of garbage. Here is the viewport to show that particles do exist: Tried using a "pscale from camera distance" OTL we have at our studio but doesn't seem to work. And even checked the geometry node and Point Scale is set to 1: Tried adjusting the clipping near and far values of the camera, but I do not think that is the issue. Any help would be appreciated. Quote Link to comment Share on other sites More sharing options...
Yon Posted June 4, 2017 Share Posted June 4, 2017 Definitely strange. The view port actually does not read pscale, so changing pscale should make no difference in the view port at all. You probably already know/did this, but the view port has had a update bug so opening a new scene view would be first thing. If you lower pscale, and the point count does not change - then it is indeed view port bug. If lowering the pscale does change the point count , thats really wierd and I have no idea. Quote Link to comment Share on other sites More sharing options...
hotdoggyurkeyam Posted June 4, 2017 Author Share Posted June 4, 2017 Keep in mind the image aboves are renders out of mantra except the fourth one, which is in the viewport. Quote Link to comment Share on other sites More sharing options...
Atom Posted June 4, 2017 Share Posted June 4, 2017 Try the other Mantra modes. Maybe the problem is with Micropolygon...? Quote Link to comment Share on other sites More sharing options...
hotdoggyurkeyam Posted June 4, 2017 Author Share Posted June 4, 2017 Oh interesting. I switched to Micropolyon PBR and same result. But switching it to Raytracing does not clip the particles: Thanks for the solution Atom! Quote Link to comment Share on other sites More sharing options...
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