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Different shaders for different renderers


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Does anyone have a super solution for multiple shaders on the same object for different renderers? i.e. openglRop, redshiftRop and MantraRop. I'm currently thinking of using Takes.

 

Thanks!

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Takes and dependent ROPs should make it one click once you get to render. There would be other ways to change the material paths, maybe using a wedge rop, but not sure about changing which ROP to render it with. 

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