Jump to content

Simulating Fur/Hair


evanrudefx

Recommended Posts

Hi all,

I have a question about simulating hair in Houdini. In maya, they have settings that can be mapped to the different positions along the hair strand. You control it via a ramp. For instance, stiffness curve. You can adjust the ramp so that the root is stiff, but the end tips of the hair is loose. Is there a way of controlling attributes like this in houdini? I want the roots to be stiff and only the tips to be loose.

Thanks

Capture.PNG

Link to comment
Share on other sites

http://www.sidefx.com/docs/houdini/nodes/dop/wireobject

Looks like kangular is the one you want, vertex attribute. Set this as an attribute on your curves in sops before it goes into dops. Drop down a uvtexture sop set to rows and columns to get uv cordinates for your curve, then put this in a vertex wrangle to set kangular based off those coordinates fed through a ramp.

f@kangular = chramp('kangular', @uv.x);

This value will be multiplied by whatever you have kangular set on your wire object so probably easiest to keep between 0-1 and just dial up and down in dops for your look. Just be sure to hit the little slider+ button to make the ramp or everything will be 0. 

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...