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Found 4 results

  1. Hey, I'm trying to get this stick to points constraint to update every frame so I can have this cloth sort of peel down over time. Thought setting 'create constraints' to 'each frame' would make it work but doesn't work. Also tested using a value instead of an attribute which also doesn't work. Any pointers greatly appreciated. Attribute_Val_Cd.hipnc
  2. Is it possible to control the "surface stiffness" of a granular sheet, so it will act like a sheet of paper or another stiff material?
  3. Simulating Fur/Hair

    Hi all, I have a question about simulating hair in Houdini. In maya, they have settings that can be mapped to the different positions along the hair strand. You control it via a ramp. For instance, stiffness curve. You can adjust the ramp so that the root is stiff, but the end tips of the hair is loose. Is there a way of controlling attributes like this in houdini? I want the roots to be stiff and only the tips to be loose. Thanks
  4. Hi all,I just have a little question about painting cloth stiffness. I was doing some test at home and I tried to paint in the attribute for cloth stiffness based on a few example from previous threads : http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=18437 https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=108649&highlight= I tried to replicate the method on my own but came to no success. Is there a new method of painting attributes to cloth in H13 or I am just doing it wrongly. This is my hip file which I did some testing with : paintstiffness_test.hipnc Appreciate all your help guys!! - Darren
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