Flamingburrit008 Posted June 12, 2017 Share Posted June 12, 2017 Hello everyone. I've been attempting to wrap my head around the pyro solver for awhile now and I am having some difficulty. Two settings in particular (cooling rate and flame height) have left me feeling a bit confused. As far as I can tell, both settings affect how quickly the flames cool off. However, I cant seem to figure out why I would want to use one over the other. I've searched various forums and read the documentation, but I still cant seem to find a clear answer. Aside from the adjustable ramp in the flame height, is there a major difference between these two settings? If so, In what type of circumstance would I want to use one over the other? Thank you for any help you can give me. Quote Link to comment Share on other sites More sharing options...
Atom Posted June 12, 2017 Share Posted June 12, 2017 Even though this is an old tutorial, Peter's explanation of the combustion model is worth checking out. A simple answer would be the cooling rate affects how quickly the temperature field attempts to reduce to 0 after the burn is applied. I think the flame height is simply a multiplier on the result of the burn. So one is kind of like pre-burn and the other is post-burn controls. I just recently started experimenting with creating a separate volume just for fuel and other just for temperature. The shelf tools kind of link these together so you are guaranteed ignition of your fuel. But you may want to delay that, in the case of a flame thrower vs explosion, or other fantasy effects. Quote Link to comment Share on other sites More sharing options...
Gavin Posted June 12, 2017 Share Posted June 12, 2017 To go into a bit more detail here. The cooling rate is a multiplication that is being done to the Temperature * ( (1/cooling_rate)*(e^timestep) ). You can see the setup for this on the "cool_gas" node inside of a pyro solver's smoke solver. Flame height, or "cooldown_time" which is it's parameter name, has different ways of being calculated based on whether or not you have "Cooling field" enabled on your Flames tab. If "Cooling field" is off then the "age_our_old_heat" node will do a straight subtraction from the Heat field, heat-((1/cooldown_time)*timestep). If "Cooling field" is on then the "age_heat_measured" node will clamp whatever your control field is (Temperature by default) between 0 and 1 and do heat - ( (1/cooldown_time)*timestep*clamped_control_field ) Check the attached images if you want to investigate some more for yourself. 1 Quote Link to comment Share on other sites More sharing options...
Flamingburrit008 Posted June 14, 2017 Author Share Posted June 14, 2017 Ok, I think that I'm starting to get it a bit more now. Thank you both very much for the help! Quote Link to comment Share on other sites More sharing options...
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