jurueta Posted June 19, 2017 Share Posted June 19, 2017 Hi i'm trying to do a fireball simulation, but my flames are to slow , i've tried with turbulences and disturbances to get more velocity on flames but still same result. can anyone help me with this? please. Cheers FireBall_RnD_001.hipnc Quote Link to comment Share on other sites More sharing options...
benne5 Posted June 19, 2017 Share Posted June 19, 2017 increase your timescale on your dopnet or your pyrosolver. Quote Link to comment Share on other sites More sharing options...
jurueta Posted June 19, 2017 Author Share Posted June 19, 2017 Hi, i've already tried and doesn't work. Quote Link to comment Share on other sites More sharing options...
KarlRichter Posted June 20, 2017 Share Posted June 20, 2017 @jurueta benne5 has the right idea. When I need to make a pyro sim go "faster" I use a combination of the solver time scale and the dopnet time scale. The dopnet time scale can make the biggest difference, I have found, but you must also increase the substeps on the pyro solver the proportional amount. Also, when simulating fast moving fluids, i always set my min and max solver substeps to the same value. In your example scene, I was able to make your flames go very fast by setting the dop time scale to 3, and the min and max substeps to 8. 1 Quote Link to comment Share on other sites More sharing options...
jurueta Posted June 23, 2017 Author Share Posted June 23, 2017 Hi @KarlRichter thanks for te reply, i wil gonna l try this Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.