tagosaku Posted June 23, 2017 Share Posted June 23, 2017 hi, I always use this removepoint vex as example; removepoint(geoself(), @ptnum) I just wonder if we have any other situations not to write 'geoself()' or '0' ? In other words, do we have different use of this VEX, instead of removing incoming points/particle?(I believe @ptnum is always like that, not other @XXXX, right?) Quote Link to comment Share on other sites More sharing options...
f1480187 Posted June 23, 2017 Share Posted June 23, 2017 (edited) Maybe, in future there will be several outputs from Attribute VOP/Wrangle nodes. Therefore you need to specify input (also an output). In H16 only 0 seems to be useful for remove/add geo-entity functions. Edited June 23, 2017 by f1480187 Quote Link to comment Share on other sites More sharing options...
tagosaku Posted June 23, 2017 Author Share Posted June 23, 2017 thanks, then I just remember the simple syntax! Quote Link to comment Share on other sites More sharing options...
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