Szymon Posted July 29, 2005 Share Posted July 29, 2005 Look at the file in attachment. What I'm trying to do is create parts from object and use it in DOP's simulation. I have broken object but I don't want to use it as a whole object (as I'm able to do that now) but I want to separate each shattered piece (box) into a separate group to create collisions between them too. I tried to use PartitionSOP and use $PR rule but it creates groups for faces and it doesn't work as I want. Anyone have an idea? test4.zip Quote Link to comment Share on other sites More sharing options...
stevenong Posted July 29, 2005 Share Posted July 29, 2005 I think here's the answer you're looking for: http://www.sidefx.com/index.php?option=com...iewtopic&t=4318 Cheers! steven Quote Link to comment Share on other sites More sharing options...
bugzpodder Posted July 29, 2005 Share Posted July 29, 2005 I think here's the answer you're looking for:http://www.sidefx.com/index.php?option=com...iewtopic&t=4318 Cheers! steven 19996[/snapback] Steven is right. And dont forget to change the group mask on rbdglueobject to blocks_* btw AFAIK the solver doesn't really like inter-penetrating objects at the start of an animation, but usually its not too big of a problem (provided that the inter-penetration is reasonable). And I believe "Resolve Penetrations" is designed to deal with this issue of inter-penetrating objects at the start. Thanks, Jack Quote Link to comment Share on other sites More sharing options...
Szymon Posted July 29, 2005 Author Share Posted July 29, 2005 AWESOME !! Thanks guys. Ok, I don't give any shit about DOP's anymore. It's fantastic. Quote Link to comment Share on other sites More sharing options...
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