Jump to content

H8 Dop's Problem


Szymon

Recommended Posts

Look at the file in attachment.

What I'm trying to do is create parts from object and use it in DOP's simulation. I have broken object but I don't want to use it as a whole object (as I'm able to do that now) but I want to separate each shattered piece (box) into a separate group to create collisions between them too.

I tried to use PartitionSOP and use $PR rule but it creates groups for faces and it doesn't work as I want.

Anyone have an idea?

test4.zip

Link to comment
Share on other sites

I think here's the answer you're looking for:

http://www.sidefx.com/index.php?option=com...iewtopic&t=4318

Cheers!

steven

19996[/snapback]

Steven is right. And dont forget to change the group mask on rbdglueobject to blocks_*

btw AFAIK the solver doesn't really like inter-penetrating objects at the start of an animation, but usually its not too big of a problem (provided that the inter-penetration is reasonable). And I believe "Resolve Penetrations" is designed to deal with this issue of inter-penetrating objects at the start.

Thanks,

Jack

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...