jeffz Posted June 26, 2017 Share Posted June 26, 2017 Hello everyone! I am new user to this forum. I used PBR to render a simple glass object, however the corner of the object shows some pure black artifact. How can I fix it ? I changed some settings and do some experiments, I tried to increase the limit of reflection and refraction, increase the overall sampling quality, change the Allowable Paths to All Paths, but none of them fix the problem. Is it a common problem of PBR rendering or did I miss something ? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted June 26, 2017 Share Posted June 26, 2017 Are you rendering in a black scene? If your bounces are high enough then generally the HDR or environment light you are using may not be working as desired. Generally forcing it to work, and using a full spherical probe helps. Quote Link to comment Share on other sites More sharing options...
jeffz Posted June 27, 2017 Author Share Posted June 27, 2017 On 6/26/2017 at 9:26 PM, LaidlawFX said: Are you rendering in a black scene? If your bounces are high enough then generally the HDR or environment light you are using may not be working as desired. Generally forcing it to work, and using a full spherical probe helps. Thank you. I am trying some spherical HDRI. Hope that work ! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.