kni8_2k Posted June 28, 2017 Share Posted June 28, 2017 I'm looking to transform one shape of packed RBD's into another. I've looked at the forum and a few of the examples. Specially the lego car which is awesome but they all tend to transform the same set of Packed RBD's from a rest shape to complete form. I am looking to transform from one shape of object to another shape of object. this is a pure Position and Rotation transformation and I think I'm just not understanding the way rotate work to show this I've made a simple houdini file. Any Help to better understand this would be appreciated. packedgeo_shapetoShape.hip Quote Link to comment Share on other sites More sharing options...
kni8_2k Posted June 29, 2017 Author Share Posted June 29, 2017 (edited) Another thing that happens is that The Orient attribute is no longer valid when doing rotating objects in the Sop Solver. This makes export tools like the Houdini Game Shelf Useless. I would like to handle all the Goaling and orientation in a pop wrangle instead. Any thoughts on this ? Edited June 29, 2017 by kni8_2k Quote Link to comment Share on other sites More sharing options...
kni8_2k Posted July 8, 2017 Author Share Posted July 8, 2017 Bueller ! Bueller ! Bueller ! Quote Link to comment Share on other sites More sharing options...
Bolaway Posted July 17 Share Posted July 17 Dead forum! Quote Link to comment Share on other sites More sharing options...
hannes603 Posted July 19 Share Posted July 19 you can constraint rbds to an animated inactive defomring rbd with point defomred constraints outside the dop. it should be not complicated at all. Quote Link to comment Share on other sites More sharing options...
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