dyei nightmare Posted June 29, 2017 Share Posted June 29, 2017 hi, i have a question, im to lazy to post a file because my set up is so fat and messy right now, but basically i have a cloth (fem) simulation with a sop solver with some vex driving some atributes like pintoanimation, and i have another bullet solver simulation with another sop solver passing some attributes via transfer attributes sop, they are merged with mutual interaction, and then influenced by wind and gravity dop, the set up is giving very wrong results, but i think is kinda logical because there are two diferent dop objects trying to interact and controled by two diferent sop solvers. so my question, is... how can you deal with two simulation objects ( cloth and rbd object) that are influenced by two diferent sop solvers?? is there any example out there? or some directions? Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted June 29, 2017 Author Share Posted June 29, 2017 another option im thinking about, is running a cloth simulation and then running a rbd simulation but somehow influencing the first one, updating velocities of the first simulation, but i dunno how could be done. Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted July 1, 2017 Author Share Posted July 1, 2017 (edited) this is basically the problem, very wrong interaction between rbd and cloth, i need the active attribute, thats why im using this set up, but maybe i could use a constraint network. cloth_rbd_interaction.hip Edited July 1, 2017 by dyei nightmare Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted July 1, 2017 Author Share Posted July 1, 2017 (edited) wrong.mov Edited July 1, 2017 by dyei nightmare Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted July 1, 2017 Author Share Posted July 1, 2017 (edited) hahahaha just noticed that fractured object is based in rbd packed object too, im fuck**up Edited July 1, 2017 by dyei nightmare Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted July 1, 2017 Author Share Posted July 1, 2017 (edited) ohhh i found the answer, the problem was something that houdini itself warns you about, you cant merge diferent solvers with packed primitives, it just goes wrong, but i bet that everybody wants the best of two worlds, fast simulations from packed primitives with diferent solvers working fine together, so... i think that sesi should work on that. cloth_rbd_interaction_fix.hip Edited July 1, 2017 by dyei nightmare 1 Quote Link to comment Share on other sites More sharing options...
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