andrulis Posted July 4, 2017 Share Posted July 4, 2017 Hello everyone! I try to tweak smoke trail from particle without any forces. I have strange issue with that(((I have a lot of discusting mushrooms. I really like this simulation and this trails https://vimeo.com/69413806 Can you get me some advices about that? In my video file I tried to represent my current source(pscale), vel source(yellow vectors), only density and simulation with divergence. I think I do something wrong with velocity source but I have tried really a lot of ways already. trail_test_v07.mov trail_test_v01.hip Quote Link to comment Share on other sites More sharing options...
Now Posted July 4, 2017 Share Posted July 4, 2017 (edited) 3 hours ago, andrulis said: 3 hours ago, andrulis said: Hello everyone! I try to tweak smoke trail from particle without any forces. I have strange issue with that(((I have a lot of discusting mushrooms. I really like this simulation and this trails https://vimeo.com/69413806 Can you get me some advices about that? In my video file I tried to represent my current source(pscale), vel source(yellow vectors), only density and simulation with divergence. I think I do something wrong with velocity source but I have tried really a lot of ways already. trail_test_v07.mov trail_test_v01.hip Your velocity generation is bad Edited July 4, 2017 by Now Quote Link to comment Share on other sites More sharing options...
Deviner Posted July 5, 2017 Share Posted July 5, 2017 Hi Vitaliy, As "Now" said You need to change your source particles, make them more like trail, don't kill them so fast. It's easy way. I mean, you need something in the middle of the trail. To push it slightly Also you could take a look at divergence field. But it'll be harder to control. Cheers 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.