seifdune Posted July 6, 2017 Share Posted July 6, 2017 how to create cracking effect using boolean. I want to create cracking effect which demonstrate the explosion of diamond starting with cracking and explode. Quote Link to comment Share on other sites More sharing options...
tricecold Posted July 7, 2017 Share Posted July 7, 2017 (edited) do a shatter geo like in the sidefx tutorial, then pack them based on connectivity create an object to define places to crack transfer a custom attribute to the object with a falloff, like f@crack = 1; or sth create some random normals with attribute randomize in a vop use displace along normals to move the pieces, so connect the this custom attribute you transfered to displace along normals amount input that should get you started with a basic setup. But this is a diamond so you would see the already shattered object even if it was not broken so right after the shaterring, store their rest attribute and after the animated object type drop a wrangle and run it for interior faces only float moved = @rest-@P; if(moved = 0) removepoint(0,@ptnum); then fuse the whole thing back to together Edited July 7, 2017 by tricecold Quote Link to comment Share on other sites More sharing options...
seifdune Posted July 15, 2017 Author Share Posted July 15, 2017 "do a shatter geo like in the sidefx tutorial, then pack them based on connectivity" how to pack using connectivity sorry i didn't understood, please explain to me. Quote Link to comment Share on other sites More sharing options...
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