numb337 Posted October 1, 2002 Share Posted October 1, 2002 hey, i guess i'm new here and had a question for you guys previosly i've used 3d studio max, and there was a function where you could take the data from particles (i.e. location and such) and place them into a "cache" file so the computer wouldn't have to recompute the information everytime. So i guess i was wondering if there was a similar POP operation. well thanks me Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted October 1, 2002 Share Posted October 1, 2002 Something even better in Houdini: You can simply render your Particle geometry as a sequence of geometry files on disk via Geometry Output. Then use File SOP to read your sequence back. (Like "foo.$F.bgeo") You could even use the File SOP to read your geometry backward (Like "foo.`$NFRAMES - $F`.bgeo) or do whatever you can try to manipulate your sequence in any possible way. Alternative method is to use Cache SOP - but be prepared to have plenty of RAM. Unfortunately, you can't cache your particles within POP network. But you can do it from SOP, which is pretty much what you need anyway. So it's no real biggies. Cheers, ALex Quote Link to comment Share on other sites More sharing options...
danteA Posted October 1, 2002 Share Posted October 1, 2002 In the POP viewer, hit the (lowercase) 'p' key. Under the Viewer tab, set the Cache Size parameter to the number of frames you want to cache. Set it to -1 for infinite caching. For help, press the question mark in the dialog. dante Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted October 1, 2002 Share Posted October 1, 2002 No way. I didn't know that. Prrrrretty cool. Quote Link to comment Share on other sites More sharing options...
numb337 Posted October 3, 2002 Author Share Posted October 3, 2002 hey thanks a lot guys, that saved me a lot of time. Quote Link to comment Share on other sites More sharing options...
divination23 Posted December 7, 2002 Share Posted December 7, 2002 just wanted to say thanks for this tip. I've been spending so much time trying to develop my knowledge of pops, I hadn't had a chance to figure out how to speed up the rendering of them! this saved me days of rendering! -div Quote Link to comment Share on other sites More sharing options...
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