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cache particles


numb337

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hey, i guess i'm new here and had a question for you guys

previosly i've used 3d studio max, and there was a function where you could take the data from particles (i.e. location and such) and place them into a "cache" file so the computer wouldn't have to recompute the information everytime. So i guess i was wondering if there was a similar POP operation. well thanks

me

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Something even better in Houdini: You can simply render your Particle geometry as a sequence of geometry files on disk via Geometry Output. Then use File SOP to read your sequence back. (Like "foo.$F.bgeo") You could even use the File SOP to read your geometry backward (Like "foo.`$NFRAMES - $F`.bgeo) or do whatever you can try to manipulate your sequence in any possible way.

Alternative method is to use Cache SOP - but be prepared to have plenty of RAM.

Unfortunately, you can't cache your particles within POP network. But you can do it from SOP, which is pretty much what you need anyway. So it's no real biggies.

Cheers,

ALex

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  • 2 months later...

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