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Replacing Texture Map Paths By Script?


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Hi all!!!

I have a model which has a large number of shaders applied with many different maps in them. i had some problems which has resulted in all my paths being sat wrongly..

eg: something that should be $JOB/object/tex/diffuse.tiff is $HIP/tex/diffuse.tiff lets say..

this is the case for every single shader.. is there any way i can go through and replace parts of the paths with their correct path... like a search and replace (i tried search and replace in Kate and ithe resulting file crashes houdini).

cheers,

Mark

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