rich_lord Posted July 9, 2017 Share Posted July 9, 2017 Hello. I'm modelling more and more in Houdini, but there's still a couple of things that I need to make it fast. Say I have a certain number of points selected, when I use the snap tool, the relative difference between the points is retained. That's great for many things. Often though, I want to snap to a point, and have every point snap individually. So, if I snapped a bunch of points in the Y direction to another point, all the points would end up with an equal Y value, regardless of their initial spacing. I know there are ways to do this, but they are all multiple steps, for example, grouping, or setting the y value with a wrangle. These methods are too slow for an operation I need to do many times a minute. Here's a picture to hopefully illustrate what I mean. I want to quickly set the selected points to the same y value. In other packages, i'd do this by snapping them all to a point with ignore component spacing turned on. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted July 9, 2017 Share Posted July 9, 2017 I don't that feature is fully supported yet, please RFE it!, but for now you can use shift-S to straighten the points, then use the Slide On Surface to position them Quote Link to comment Share on other sites More sharing options...
rich_lord Posted July 9, 2017 Author Share Posted July 9, 2017 Thanks Marty, I sent in an RFE. Quote Link to comment Share on other sites More sharing options...
Houdini7 Posted July 10, 2017 Share Posted July 10, 2017 18 hours ago, marty said: I don't that feature is fully supported yet, please RFE it!, but for now you can use shift-S to straighten the points, then use the Slide On Surface to position them Shift+S is shrink selection ??? Quote Link to comment Share on other sites More sharing options...
Houdini7 Posted July 10, 2017 Share Posted July 10, 2017 One trick is to scale first, then snap. Like this: 1 Quote Link to comment Share on other sites More sharing options...
rich_lord Posted July 10, 2017 Author Share Posted July 10, 2017 Thats a neat trick Houdini7. Its pretty quick for axis alligned snapping. If I have something that is off axis that i'd like to strighten out, its a bit more of a pain. You can repeat your trick by using orientation picking to rotate the handle. It works, its just a lot of clicking and fiddling about. In general, I use orientation picking alot when im modelling, and Houdini's is a bit hidden away, and not very streamlined. But that has helped me a bunch for the time being. Thanks for that Houdini7! Quote Link to comment Share on other sites More sharing options...
Houdini7 Posted July 10, 2017 Share Posted July 10, 2017 (edited) 15 minutes ago, rich_lord said: Thats a neat trick Houdini7. Its pretty quick for axis alligned snapping. If I have something that is off axis that i'd like to strighten out, its a bit more of a pain. You can repeat your trick by using orientation picking to rotate the handle. It works, its just a lot of clicking and fiddling about. In general, I use orientation picking alot when im modelling, and Houdini's is a bit hidden away, and not very streamlined. But that has helped me a bunch for the time being. Thanks for that Houdini7! Yes, if it is not aligned, you have to use Orientation Picking. It is a little bit cumbersome, especially if you come from Maya. Edited July 10, 2017 by Houdini7 Quote Link to comment Share on other sites More sharing options...
Guest tar Posted July 10, 2017 Share Posted July 10, 2017 3 hours ago, Houdini7 said: Shift+S is shrink selection ??? only if you are using Selection tool. Try the EditSop. Quote Link to comment Share on other sites More sharing options...
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