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Houdini Fur collision with ground


dus.marjanovic

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Hello,

 

I'm working on some tests for mocap dancer which is fully covered with fur. I'm happy with results but ground plane collision does not work for me well. When guide curve touch ground because dancer is rolling, it looks like curves stick to the ground plane and stretch over time. Collision with dancer geometry is ok. I have my substeps increased but it looks like it does not help at all. I put low friction on ground and curves but that did not helped as well. 

Is there a way to fix that or just limitations of hair?

 

Thanks

03.mov

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