art3mis Posted July 20, 2017 Share Posted July 20, 2017 (edited) Hi I recall reading in a thread somewhere that you shouldn't use the Bullet solver on the RigidBodySolver DOP if you don't want an explosive or outward force effect. Instead you should use straight RBD. As a workaround or partial solution I simply lower my number of substeps to the minimum or 1 with Bullet solver. But I have never been able to get my sims to work when using RBD instead of Bullet on the RigidBodySolver DOP Does anyone know of or can share a simple example of using RBD on the RigidBodySolver DOP say with gravity force? Edited July 20, 2017 by art3mis Quote Link to comment Share on other sites More sharing options...
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