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baking displacement for ocean


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Hello Everyone.

Im trying to test my foam particle settings on my ocean but every time I change a setting it re-creates the ocean displacement taking 7 mins each time before it starts to render.

I know I can bake out the displacement, but how do I attach it to the ocean surface shader so it doesnt re-create it every time I change a setting.?

Or am I doing this totally wrong and there is a better way?

 

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