Noobini Posted July 22, 2017 Share Posted July 22, 2017 (edited) I can't be stuffed uploading this to orbolt and wait for 10 years to be approved...so I'll up it here... This capsule will retain true height (midsection + caps) even if the radius and/or curvature is drastically changed. If you specify Height X, then the height WILL be X...not X plus some indeterminate height of curved surfaces. vu_capsule.hdanc Edited July 22, 2017 by Noobini 2 Quote Link to comment Share on other sites More sharing options...
Noobini Posted July 24, 2017 Author Share Posted July 24, 2017 quick question, so I share my Apprentice hda here...I read that Apprentice files cannot be used in pipelines/engines...but can Indie/Full License people use my HDA directly in Houdini ? Quote Link to comment Share on other sites More sharing options...
acey195 Posted July 24, 2017 Share Posted July 24, 2017 3 hours ago, Noobini said: quick question, so I share my Apprentice hda here...I read that Apprentice files cannot be used in pipelines/engines...but can Indie/Full License people use my HDA directly in Houdini ? hmm no, unfortunately not... however... if you actually were to upload it to orbolt, it does handle the conversion for you (or at least it used to, not sure if it still does) Quote Link to comment Share on other sites More sharing options...
Noobini Posted July 24, 2017 Author Share Posted July 24, 2017 was afraid of that...orbolt just seems to be sooooooooo slow...(well it's been offline most of today so can't even say it's sloooow) Quote Link to comment Share on other sites More sharing options...
Fenolis Posted August 28, 2017 Share Posted August 28, 2017 (edited) You could always hack the height with a "n/bbox(opinputpath(".",0),D_YSIZE)" expression in the scaleY value of a transform node, where "n" is the height you want. Edited August 28, 2017 by Fenolis word Quote Link to comment Share on other sites More sharing options...
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