Jump to content

Smoothing Boolean Seams


nbyte

Recommended Posts

Hi Ruslan,

it is relative simple. 

Do a normal bool. 

Do a VEX or VOP Pointcloud-Lookup between the points of the seam and the geometry points and calculate the distance to the closest point to the seams.

Use this distance variable to modulate the smoothing amount of the mesh - pipe some ramp in between to control the falloff.

If you want to modulate the smooth directly, you have to make the smooth in VEX/VOP (Search the web for laplacian smooth in VEX).

If you use the smooth sop - blend between the smoothed geo and the unsmoothed in VOP with the help of the ramped distance variable.

I hope this helps ...

I have planned to release the tool on Orbolt. I have to make more tests and make some cleanup. Time is the problem :-)

 

  • Like 3
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...