anthonymcgrath Posted July 27, 2017 Share Posted July 27, 2017 hi guys as the title says really i've got an anim i imported - i dropped down a trail sop compute velocity and now i want to turn that into normals. I tried attribute promote and a wrangle with @N = @V; but it didn't seem to work can anyone advise me how to go about doing this? end result is having some control of a pyro sim around a character eg smoke swirling up and around his limbs so i'm using a tip by Ben Watts to try and blend those animation normals/velocity with normals that simply face upwards. Theres probably other ways to do this but i've no idea and tbh this whole thing is just an guessxperiment heh heres the tut i was looking at.... Quote Link to comment Share on other sites More sharing options...
Guest tar Posted July 27, 2017 Share Posted July 27, 2017 @N = @v; Quote Link to comment Share on other sites More sharing options...
Guest tar Posted July 27, 2017 Share Posted July 27, 2017 @N = @v; Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted July 27, 2017 Author Share Posted July 27, 2017 doh how simple hehehehe thanks! Quote Link to comment Share on other sites More sharing options...
Guest tar Posted July 27, 2017 Share Posted July 27, 2017 cool stuffs - you can always get the attribute names via VOPs Quote Link to comment Share on other sites More sharing options...
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