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How co you upload pyro color to geometry


Kobayashi

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Hi guys 

I'm making explosion fx with box, (like lego movie)

and how do you put explosion color on box?? I tried to get density, heat or temperature attribute and multiply ramp param but I think it doesn't work or I did wrong way.

If you have any ideas please help me 

thank you    

CubeEXP.hip

TEST.jpg

Edited by Kobayashi
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Thank you very much ikoon, This is exactly what i want.

1 more question please, you add heat value to pscale in pointvop2??

just wanna make it sure

I think it better to add scale like this thank you for idea !

Edited by Kobayashi
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The sampled value (heat, density, temperature or fuel) is passed directly to pscale. To be specific, I dont "add" the value to pscale, I directly write the sampled value. Whatever value pscale had, now it is overwritten. But as I look into the file, it did not have any value.

You may also use the Volume Sample Vector VOP and read vector (for example "vel" in your file is velocity). You can middle click on the import_pyrofields to see all the volumes listed.

Edited by ikoon
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