90okm Posted August 2, 2017 Share Posted August 2, 2017 HI ! i've faced the strange flip behaviour i have a flip container following some object and i create some disturbance area by transferring v attribute from points to flip particles. Nothing more - no collision , no additional forces... particle reseeding - OFF everything goes fine for a while, but at some frame the velocity field makes strange boost across all container , as you can see in the attached GIF what happens there ? Quote Link to comment Share on other sites More sharing options...
Yon Posted August 5, 2017 Share Posted August 5, 2017 Hey, as this is weird situation - you will likely need to supply file to get solution. Check the v attribute on your points in SOP, if it doesn't reflect the sim then you know its broken Simulation. It looks like a linear increase, are you adding v to v every frame some how? Quote Link to comment Share on other sites More sharing options...
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