kouza Posted August 4, 2017 Share Posted August 4, 2017 (edited) Hello houdini community I try to extrude the polygon inside the geo (intrude) if you prefer like sketchup. I have been fighting for two days without finding a response on the web. If someone charitable can help me Edited August 4, 2017 by kouza Quote Link to comment Share on other sites More sharing options...
Noobini Posted August 4, 2017 Share Posted August 4, 2017 you mean you can't drag the slider to less than 0 ? just type in a negative number...or use the Houdini ladder method... Quote Link to comment Share on other sites More sharing options...
kouza Posted August 4, 2017 Author Share Posted August 4, 2017 no.. i mean extrude side edge with polygone.. humm... like this on blender with python script. Quote Link to comment Share on other sites More sharing options...
siberian711 Posted August 4, 2017 Share Posted August 4, 2017 You could use a cookie to boolean two boxes? Quote Link to comment Share on other sites More sharing options...
kouza Posted August 4, 2017 Author Share Posted August 4, 2017 Yes sure.. but you can't use boolean with polysplit ... it's a part of my way to work.. Quote Link to comment Share on other sites More sharing options...
Noobini Posted August 5, 2017 Share Posted August 5, 2017 what about this...of course, I don't know your workflow...but do your business....yes there would be the leftover coplanar faces that you need to get rid off....just use a single boolean at the bottom to do the cleanups (it's the Resolve Self-Intersections) test_Extrude.hipnc Quote Link to comment Share on other sites More sharing options...
kouza Posted August 5, 2017 Author Share Posted August 5, 2017 Wow told u "NOOB", u can't do stuff like that in modo , i try to play with boolean node but in my mind you need tu put 2 actor on it :/ anyway...Thx a lot Noobini. Quote Link to comment Share on other sites More sharing options...
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