ABC123 Posted August 5, 2017 Share Posted August 5, 2017 (edited) Hey all, I'm getting some strange pixelation issues in my fire render. I was playing with various settings all night yesterday. I'd love to get past this part and start working on the look of it. Has anyone ran into something like this before? To give you an idea of scale, the model is 25cm. I would attach a .hip file but I'm using a bgeo cache for some elements, including the fluid source. Thanks for any help in advance Edited August 5, 2017 by ABC123 Quote Link to comment Share on other sites More sharing options...
Yon Posted August 6, 2017 Share Posted August 6, 2017 Hey ehhhm I think ur really far off u should first scale ur scene at least x50 cuz H doesn't work in cm especially pyro the pixels are simply cuz ur resolution is very low so divide division size on pyro object like / 4 or something Quote Link to comment Share on other sites More sharing options...
ABC123 Posted August 6, 2017 Author Share Posted August 6, 2017 5 minutes ago, Yon Anadeyo said: Hey ehhhm I think ur really far off u should first scale ur scene at least x50 cuz H doesn't work in cm especially pyro the pixels are simply cuz ur resolution is very low so divide division size on pyro object like / 4 or something Ok thanks, I'll give that a try. The reason why it's so small is because I camera tracked a scene with an object about 25cm / 0.25m so the scale is accurate in Houdini. So I should scale it up some? Won't that affect the way the pyro simulates the same way it does with other simulations, making them appear slower in a smaller scene? Quote Link to comment Share on other sites More sharing options...
Stephen Moroz Posted March 11, 2018 Share Posted March 11, 2018 On 8/6/2017 at 3:27 AM, ABC123 said: Ok thanks, I'll give that a try. The reason why it's so small is because I camera tracked a scene with an object about 25cm / 0.25m so the scale is accurate in Houdini. So I should scale it up some? Won't that affect the way the pyro simulates the same way it does with other simulations, making them appear slower in a smaller scene? I'm having a very similar problem at the moment, trying to do a very small scale pyro sim. I've set mine up to correct scene scale (1unit = 1m) but I've been having problems getting the smoke to simulate correctly at such a small scale. However I'm also worried that scaling everything up will cause the smoke to look incorrect (too slow, as you say). Did you work out a solution in the end? Quote Link to comment Share on other sites More sharing options...
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