probiner Posted August 6, 2017 Share Posted August 6, 2017 (edited) I want to add a connected point to the center of each primitive, and this is what I've came up with in Houdini: I'm used to do this a bit faster in other places, so I'm wondering if there's some practices or methods I'm missing. LightWave3D: Make Pole command. XSI: Extrude individual components and then collapse them. Cheers Edited August 6, 2017 by probiner Quote Link to comment Share on other sites More sharing options...
probiner Posted August 6, 2017 Author Share Posted August 6, 2017 I've found that Edge Collapse takes polygon selection but when I increase the polycount seems that Houdini dies with it, unlike with Primitive scaling and Fuse. So I'll stick with that... Quote Link to comment Share on other sites More sharing options...
asche Posted August 7, 2017 Share Posted August 7, 2017 (edited) it seems to work here with 100x100 subdivisions Edited August 7, 2017 by asche Quote Link to comment Share on other sites More sharing options...
probiner Posted August 7, 2017 Author Share Posted August 7, 2017 (edited) Hi @asche In the attached scene file you'll see 3 branches doing the same, centroid tripling: - Half-edges VEX solution, by Jake Rice. - Inset, Primitive Scale to 0, Fuse. - Inset and Edge Collapse. Let me know if the third branch locks Houdini for you as it does for me. If not try 200x200 sphere. It's a shame because it's the most straight forward one. CentroidTrippling.hipnc Edited August 7, 2017 by probiner Quote Link to comment Share on other sites More sharing options...
petz Posted August 7, 2017 Share Posted August 7, 2017 here's another one ... CentroidTrippling1.hipnc 2 Quote Link to comment Share on other sites More sharing options...
probiner Posted August 7, 2017 Author Share Posted August 7, 2017 Thanks @petz, this is much faster and pushes me again to study VEX. I've updated a file on another thread. Quote Link to comment Share on other sites More sharing options...
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