probiner Posted August 6, 2017 Share Posted August 6, 2017 (edited) Made this Subnet to have 3 types edge flow change on a mesh. Cheers PRB_EdgeFlow.hipnc Edited August 6, 2017 by probiner 1 Quote Link to comment Share on other sites More sharing options...
petz Posted August 7, 2017 Share Posted August 7, 2017 you can use the old polyBevelSop in point mode for this. please take a look at the file. hth. petz divide.hipnc 2 Quote Link to comment Share on other sites More sharing options...
probiner Posted August 7, 2017 Author Share Posted August 7, 2017 (edited) After some help from Petz to have the centroid tripling made faster here's an updated file! PRB_EdgeFlow2.hipnc Edited August 7, 2017 by probiner 1 Quote Link to comment Share on other sites More sharing options...
probiner Posted August 7, 2017 Author Share Posted August 7, 2017 (edited) @petz How reasonable it is to use an old SOP? And how did you get a hold of it? That SOP indeed does produce the the "MidPointDual" which is the costliest operation atm. Thanks Edited August 7, 2017 by probiner Quote Link to comment Share on other sites More sharing options...
petz Posted August 7, 2017 Share Posted August 7, 2017 i don't think it would be a problem. usually old nodes are hidden but they are still available for backwards compatibility, at least for a couple of years. to see older versions of nodes you can turn on "show all operators" in preferences->shelves and tab menu. for hidden nodes check out the hscript command opunhide. but in case you're feeling uncomfortable using old nodes, i've attached an alternative method. divide1.hipnc hth. petz 1 Quote Link to comment Share on other sites More sharing options...
jonmoore Posted August 7, 2017 Share Posted August 7, 2017 (edited) 2 hours ago, probiner said: @petz How reasonable it is to use an old SOP? And how did you get a hold of it? That SOP indeed does produce the the "MidPointDual" which is the costliest operation atm. Thanks No operators get taken away in each new release of Houdini, they simply go to 'Operator Heaven' (hidden from view but accessible to old scenes) and can be unhidden with opunhide command in the Textport. Also useful for accessing old versions of operators that have options that aren't available in newer versions of Houdini. http://www.sidefx.com/docs/houdini/commands/opunhide EDIT Apologies for the duplicate info, @Petz hadn't replied when I started drafting my reply. Edited August 7, 2017 by jonmoore Quote Link to comment Share on other sites More sharing options...
Guest tar Posted August 7, 2017 Share Posted August 7, 2017 2 hours ago, jonmoore said: No operators get taken away in each new release of Houdini, This is a bit of fiction that needs to die. i.e. the cloth solver is incompatible to previous version. Quote Link to comment Share on other sites More sharing options...
jonmoore Posted August 7, 2017 Share Posted August 7, 2017 2 hours ago, marty said: This is a bit of fiction that needs to die. i.e. the cloth solver is incompatible to previous version. I should have added 'within reason', but in most cases old scene files load old operators (in new Houdini releases) and opunhide can provide access to old operators. Apologies for upsetting your literal sensibilities. Quote Link to comment Share on other sites More sharing options...
probiner Posted August 13, 2017 Author Share Posted August 13, 2017 Thanks @petz for another clean example on building geo with VEX! Quote Link to comment Share on other sites More sharing options...
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