AlanIhsan Posted August 14, 2017 Share Posted August 14, 2017 Hello everyone, I'm fairly new to Houdini (I'm mainly a sculptor/modeler, ZBrush and Maya being my main tools), recently I've come to the idea of automating the majority of my tasks (because I've done A LOT and it's come to the point that I just don't want to do certain things again every single damn time). So I'm thinking if there's some resources out there about projecting a high poly sculpt into a low poly one to automate the process of retopology (much like Wrap3 does). I'm certain it can be done in Houdini, and I do realize it would involve looping over the p attributes of the low poly mesh and approximating them to the high poly one, I just lack the technical savvy within Houdini to pull it off. Any help on this would be amazing, thanks guys! Quote Link to comment Share on other sites More sharing options...
Olaf Posted August 14, 2017 Share Posted August 14, 2017 Have a look a the ray sop... Quote Link to comment Share on other sites More sharing options...
vtrvtr Posted August 14, 2017 Share Posted August 14, 2017 (edited) I saw something like this before here. However, depending on what you want, this is far from a trivial task, you'll have to know what you're doing. It's this thread , the petz post Edited August 14, 2017 by vtrvtr Quote Link to comment Share on other sites More sharing options...
AlanIhsan Posted August 14, 2017 Author Share Posted August 14, 2017 Wow, thanks a lot guys! Quote Link to comment Share on other sites More sharing options...
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