messipte Posted August 16, 2017 Share Posted August 16, 2017 (edited) Hi! I'm very new to Houdini and vfx in general, and this is my first post, so please be gentle with me! I want to create this effect and i'm having hard times making it. I made a smoke sim, with some wind thanks to gas advect field, but when I advect the particles, they do not follow the smoke simulation. Any ideas ? Ideally I'd really like to have the same as the example above. Thank you for your help ! grid.hipnc Adv_FB_1.mov Edited August 16, 2017 by messipte Quote Link to comment Share on other sites More sharing options...
Atom Posted August 16, 2017 Share Posted August 16, 2017 That looks a lot like Matt's example file. You can review it here. http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#Pop_advect_by_volume Quote Link to comment Share on other sites More sharing options...
dobin Posted August 16, 2017 Share Posted August 16, 2017 add a popsource followed by gas mist solver and connect it into the 4th input of pyrosolver (advection) Quote Link to comment Share on other sites More sharing options...
messipte Posted August 17, 2017 Author Share Posted August 17, 2017 Thank you for the replies! Actually I just had to add the "wind" field with a new pop advect by volume to my popnetwork (fixed file attached). Thank you very much. grid.hipnc Quote Link to comment Share on other sites More sharing options...
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