dunken Posted August 19, 2017 Share Posted August 19, 2017 (edited) Hi, I'm new to houdini and I've been trying for several days now to achieve this effect with volume displacement, I throw a couple of noises and a volume sample inside a volumevop, but the results I get are by no means similar to the one descriobed in the screenshot, so what am I missing? vol_disp.hipscreenshot source : 04:05 Thank you, Edited August 19, 2017 by dunken Quote Link to comment Share on other sites More sharing options...
boby Posted August 19, 2017 Share Posted August 19, 2017 (edited) Hey dunken, here it is: - I added nodes under yours in the vop - i made a similiar setup using vdb (on the right). It's often the best way to deal with volume (faster and lighter) boby vol_disp.hipnc Edited August 19, 2017 by boby 2 Quote Link to comment Share on other sites More sharing options...
dunken Posted August 19, 2017 Author Share Posted August 19, 2017 thank you boby, I'll experiment with your file, the 0 to 1 range limit for the sliders UI in houdini can be very deceiving, as you need to crank the amplitude up to 10 for the displacement to takes effect, Quote Link to comment Share on other sites More sharing options...
boby Posted August 19, 2017 Share Posted August 19, 2017 Amplitude is in world unit. As your sphere is 20m radius it needs a big amplitude to be effective. A smaller sphere would need less amplitude Quote Link to comment Share on other sites More sharing options...
drøgö Posted January 12, 2020 Share Posted January 12, 2020 hei @dunken , did u succed in replicate the parametric rock of Saber in that tutorial? Quote Link to comment Share on other sites More sharing options...
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