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Bullet, collisions and deforming meshes


Guest tar

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Reading around and wondering what the latest and greatest technique is for creating a bullet collision mesh for a deforming hero character? Everything so far is saying avoid the junk show of concave hulls.

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What's the setup when the mesh is deforming? i.e. are you point deforming the vdbSpheres. Also the deforming mesh should be non-active, so it's unaffected by the simulation. It's just a collision object. Thx!

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