art3mis Posted August 24, 2017 Share Posted August 24, 2017 Trying to figure out the best approach for creating an underwater caustics effect. Here is a tutorial using 3dmax and Mental Ray. My primary problem is how to create the rippling "water surface" that the light travels through? Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted August 24, 2017 Share Posted August 24, 2017 The ocean tools I've found work best to create a nice rippling surface http://www.sidefx.com/docs/houdini/shelf/smallocean It's possible to tune it to look like a small pool and not an ocean by doing things like taking out directionality of waves. Quote Link to comment Share on other sites More sharing options...
art3mis Posted August 24, 2017 Author Share Posted August 24, 2017 (edited) Thanks. Haven't progressed to creating oceans sims yet so was unaware of that shelf tool. Any idea if the wave animation can be made to seamlessly loop? Edited August 24, 2017 by art3mis Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted August 24, 2017 Share Posted August 24, 2017 There is an option to periodically loop over a set duration of time. With that shelf tool, it's possible to create ocean surfaces without simulation. The ocean spectrum / ocean eval SOP node combo are sidefx's implementation of the HOT plugin https://code.google.com/archive/p/houdini-ocean-toolkit/. Quote Link to comment Share on other sites More sharing options...
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