art3mis Posted August 25, 2017 Share Posted August 25, 2017 Gone thru this dated tutorial which focuses on rendering a Ocean 'simulation' using the Small or large Ocean shelf tool. However, I need to "bake" the textures in a exported FBX for import into Unreal or Unity. Is there a tutorial somewhere that shows how to do this? Quote Link to comment Share on other sites More sharing options...
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