majinpu Posted August 26, 2017 Share Posted August 26, 2017 Hi guys! I have recently done a model of a procedural tank. I noticed that sometimes I get some bad faces on my geo due to the complexity of the model, so for a procedural texturing workflow I have just discovered that I can transfer my uv's to vdb volumes. In the file I have uploaded I am just using a cube with a bevel, but when I transfer the uv's on the hi poly converted volume I got some errors on seams... How can I fix this? Also, If you can give me any infos or suggestion about a smart workflow to keep in mind when doing some hard surface modelling keeping the structure procedurally right for uv's and texture? I have always when it comes to subdivide some pieces of geometry! I had a look around but I am a little bit confused...!! Thank you! vdb_uvs.hipncvdb_uvs.hipnc vdb_uvs.hipnc Quote Link to comment Share on other sites More sharing options...
majinpu Posted August 26, 2017 Author Share Posted August 26, 2017 (edited) by the way if anyone can give me some suggestion about a good workflow to follow as I mentioned before, is welcome! Edited August 26, 2017 by majinpu Quote Link to comment Share on other sites More sharing options...
majinpu Posted August 26, 2017 Author Share Posted August 26, 2017 searching better on the forum I found this https://www.sidefx.com/forum/topic/30235/?page=1 trying to understand how does it works! Quote Link to comment Share on other sites More sharing options...
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