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animation motion path


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  • 2 months later...

Basically, you can do that only if path object exists in your scene and some object motion is constrained to follow that path. Simple keyed translation values can not be visible in viewport as editable path. 


In an advanced approach, it would be possible to proceduraly  generate some 3D curve in scene from keys you entered in transformation tab. Then such curve would be editable in viewport as any other curve. After edit is completed it would be possible to reapply those modifications into source channels as offsets for correction  .... but I'm sure you don't need that 

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