guache Posted September 1, 2017 Share Posted September 1, 2017 I want to create something like a tent: I've got one "peak" point and a bunch of "ground points" and I want to connect them into a "tent" with triangular sides, all meeting at the peak point. What's the cleanest, most elegant way to do this? I can loop through the ground points to construct each triangular section one by one, but I was thinking there's a native SOP that can do this for me. Quote Link to comment Share on other sites More sharing options...
mestela Posted September 1, 2017 Share Posted September 1, 2017 http://www.tokeru.com/cgwiki/index.php?title=Houdini#Create_edges_with_vops_.28and_vex.29 Quote Link to comment Share on other sites More sharing options...
Gorrod Posted September 1, 2017 Share Posted September 1, 2017 I don't know of any clean and elegant way to do it but you could just sort the points on the "ground" by angle to the top point and then connect them. tent_points.hipnc Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted September 1, 2017 Share Posted September 1, 2017 Triangulate2D can do something like this if the shape is not too wild. Quote Link to comment Share on other sites More sharing options...
guache Posted September 2, 2017 Author Share Posted September 2, 2017 (edited) Thanks for all the replies. The points on the ground are already sorted by angle w/r to the "peak". I ended up with this: Add SOP on the ground pts to construct a ground poly scale a copy of this poly down to zero at the "peak" point i.e. collapse all points of the copied poly to one point location Skin SOP the two polys: the multi-point "peak" and ground poly to construct a tent Fuse SOP on the "peak" point to get just one point there I wish there was a SOP does this "cleanly", in one go. Edited September 2, 2017 by guache Quote Link to comment Share on other sites More sharing options...
Fenolis Posted January 12, 2018 Share Posted January 12, 2018 Turn your process into a HDA at the SOP level, and be the change you want to see! Quote Link to comment Share on other sites More sharing options...
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