Tomasz Dabert Posted September 1, 2017 Share Posted September 1, 2017 (edited) Hey! I am trying to achieve similar effect from Peter Quint's tutorial (https://vimeo.com/165759524) on animated flag. I have managed to make the fractured pieces stick with animation, but whenever I try to sim it basically takes forever to sim one frame. Is there any other more efficient way of achieving this or am I making something wrong? I am attaching a hip file and .abc of few frames of the flag anim. Cheers! Tomasz Flag_03.abc PeelPaintFlag.hiplc Edited September 1, 2017 by Tomasz Dabert Quote Link to comment Share on other sites More sharing options...
GuardBean Posted September 5, 2017 Share Posted September 5, 2017 Hi, Tomasz Dabert I have checked you file. And you need clean your geometry before bring to your sim dop. 1. you can add a clean node after boolean Because there are some overlap or polygons after after your fracture. Quote Link to comment Share on other sites More sharing options...
Tomasz Dabert Posted September 7, 2017 Author Share Posted September 7, 2017 Hi! Thanks for your reply! I added the Clean node but it didn't change much in terms of sim time. Is there any other approach for this effect to work? Particles maybe? Any help would be great! Cheers, Tomasz Quote Link to comment Share on other sites More sharing options...
Tomasz Dabert Posted September 8, 2017 Author Share Posted September 8, 2017 Apparently it is a known bug that is being fixed. Quote Link to comment Share on other sites More sharing options...
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