marque_pierre Posted September 5, 2017 Share Posted September 5, 2017 I have a layered shader, where say the material inputs have a UV scale of x20 for example, and the masks between the different layers have a UV scale of x1. In Maya, you would simply adjust that on the UV node attached to the texture maps. How do I do this in Houdini? Quote Link to comment Share on other sites More sharing options...
marque_pierre Posted September 5, 2017 Author Share Posted September 5, 2017 Alright. I think I have figured out a solution: Using the layer node allows you to add UV sets to a geometry, that you later than pull in using the shading layer parameter node. This should work not just for UVs but also for colours and alpha channel values. Quote Link to comment Share on other sites More sharing options...
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