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Pick up rotation of a packed primitive point in CHOPS


miccetro

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Hi everyone, I'm trying to create a delay effector style effect on some copied boxes, but I've chosen the option to pack primitives before copying and now in CHOPS I want to know how to make say a Spring CHOP pick up the rotation of a packed prim. Here is an example scene file below. Thanks to anyone who can help.

C4D_mograph_rebuilding_01.hip

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hi there.  you can read the 'packedfulltransform' primitive intrinsic attribute of your packed primitives to get translate and rotate values from the primitives.  you can then run these values thru your chops and apply then back in a primitive vop or wrangle.

 

here's a vop example.

 

-b 

 

 

C4D_mograph_rebuilding_bb_01.hip

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