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Showing results for tags 'motionfx'.
Found 4 results
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Hi, I'm searching for a way to apply some motion to a camera that already have a constraint. Just to clarify, my camera have a lookat constraint and I want to apply a "camera shake" after the lookat. I tried to use a noise and add it to my rotation xyz, and it to get applied, but due to the lookat happening just after, it doesn't do anything. Is there a thing that I'm missing or is it just impossible to combine both (wich seams weird to me) and I should animate my camera and recreate the "lookat" effect by hand just so I can apply my noise ? I hope that I'm understandable enough Here is my project setup, The camera is the SCENE_1_Cam_1 with the constraint in it and the noise is in the "motionfx" CHOP Network, in the network box also named "SCENE_1_Cam_1" Animatic.hiplc
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While using CHOPs/MotionFX, what kind of script language can I use?
Masoud posted a topic in Scripting
Hi; When we add a MotionFX to a parameter, it adds some scripts in that channel. What kind of scripting language is that? (Please take a look at the image attached). Thanks. -
Audio channel to controll motion from MotionFX.
vegardaarhus posted a topic in General Houdini Questions
Hi. Im using Motion FX --> Noise in translate/rotation channel to controll objects. Im wondering how i could controll motion from an audio track? in stead of using noise i would like to replace it with an incoming audio track. Anyone tried this before? -
Hi everyone, I'm trying to create a delay effector style effect on some copied boxes, but I've chosen the option to pack primitives before copying and now in CHOPS I want to know how to make say a Spring CHOP pick up the rotation of a packed prim. Here is an example scene file below. Thanks to anyone who can help. C4D_mograph_rebuilding_01.hip