miccetro Posted September 5, 2017 Share Posted September 5, 2017 Hi everyone, I'm trying to create a delay effector style effect on some copied boxes, but I've chosen the option to pack primitives before copying and now in CHOPS I want to know how to make say a Spring CHOP pick up the rotation of a packed prim. Here is an example scene file below. Thanks to anyone who can help. C4D_mograph_rebuilding_01.hip Quote Link to comment Share on other sites More sharing options...
bran_daid Posted September 6, 2017 Share Posted September 6, 2017 hi there. you can read the 'packedfulltransform' primitive intrinsic attribute of your packed primitives to get translate and rotate values from the primitives. you can then run these values thru your chops and apply then back in a primitive vop or wrangle. here's a vop example. -b C4D_mograph_rebuilding_bb_01.hip 4 Quote Link to comment Share on other sites More sharing options...
miccetro Posted September 6, 2017 Author Share Posted September 6, 2017 @bran_daid awesome, thanks much this is what I was looking for! Quote Link to comment Share on other sites More sharing options...
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