Rafal123 Posted August 19, 2005 Share Posted August 19, 2005 Hi. My Maya scene contain animated skeleton with skinned poly geo. 1.What's the best way to import this stuff into Houdini? 2.I found in Codex script which convert Maya animation to file with .chan extension. It's for CHOPs right? How to connect it to imported geo? Quote Link to comment Share on other sites More sharing options...
michael Posted August 19, 2005 Share Posted August 19, 2005 you mean the scripts from Dan K? they don't work anymore.... I'd try just writing out your geometry as a series adn then reading that series back in.... Quote Link to comment Share on other sites More sharing options...
Rafal123 Posted August 20, 2005 Author Share Posted August 20, 2005 I mean .mel script: `Maya to Houdini`. Thanks for info. Quote Link to comment Share on other sites More sharing options...
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