EuniceC Posted September 12, 2017 Share Posted September 12, 2017 Hi I made a water tornado, the movement is just like a tornado, rising from ground but I used flip particles and the pop axis force to generate the orbit and lift force. After a certain frame, I would like to let the simulation loop but without increasing the height of the water pillar. Basically, the pillar stops rising but the flip particles still behaves dynamically. Is this possible? How would I go about doing this? Thanks Quote Link to comment Share on other sites More sharing options...
benne5 Posted September 12, 2017 Share Posted September 12, 2017 Use the make loop shelf button found on the games shelf. Set your start and end frames of the part you would like to loop and pick the number of loops. 1 Quote Link to comment Share on other sites More sharing options...
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