midicon Posted September 15, 2017 Share Posted September 15, 2017 I think this is prolly an easy answer and I know I should know this. I have a pop net and I have to points enter a group based on the age, and once they are in that group a pop force takes over. but as of now they kinda pop as soon as that force takes over. is there a way to ramp into that group rather than it being an on or off so there is a smooth transaction into the pop force. Thanks for your suggestions in advance!! Rob Quote Link to comment Share on other sites More sharing options...
jamesr Posted September 15, 2017 Share Posted September 15, 2017 Try using a fit() function to remap the age, then scale the force itself by that. Should be possible in the VEXPression section of your POP Force. You don't even need to put the particles in a group (unless you want to). float newage = fit(@age, 1.5, 3, 0,10); force *= newage; This will ramp the force from 0 - 10 as the particle goes from age 1.5 - 3. Before that, the force is 0. Same can be done with "amp" in the noise section. Quote Link to comment Share on other sites More sharing options...
midicon Posted September 15, 2017 Author Share Posted September 15, 2017 Perfect... I was over thinking it! Thanks!! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.